Triple Skyline
How to play
Merge connected triples into a solar skyline. Build a tier-3 tower AND generate three solar power within fifteen placements. An unshaded tier-2 building makes one power, tier-3 makes two. Each building casts a shadow of height minus one toward the south; shaded empty land cannot be built, and shaded rooftops make no power. Once per city, shift the sun so shadows stretch WEST instead. Plan both merge locations and sunlight access.
Tap controls, or Tab then Enter/Space. R restarts. Numbered coordinates identify board cells. Every action is turn-based; take time to plan.
About this study
Connected triple building with a turn budget replacing real-time ten-minute play.
Source inspiration: TripleBuilder